Thursday, April 03, 2014
6:00pm - 8:00pm
Exhibit Hall
Demonstration Group 1 in the Exhibitor Hall

Show Me: A new approach to curating and ‘Connecting Collections’ for children and teachers
- Jane Finnis, Anra Kennedy, Culture24, UK

Museum Conservation and Automated Computational Photography Dome
- Brinker Ferguson, CyArk, USA, Jing Liu, UCSC, USA

Building worlds and learning astronomy on Facebook
- James Harold, Space Science Institute, USA

Creating a Networked EPD (E-ink Paper Document) System for Museum Labeling
- Miriam Langer, New Mexico Highlands University, USA, Stanley Cohen, New Mexico Highlands University, USA

To Instagram or Not Instagram? Using Instagram and Social Media to Build a Creative Community
- Jennifer Poleon, Columbus Museum of Art, USA

How a small history museum (library and archive!) made their own history and redesigned their website
- Greg Hansard, Virginia Historical Society, USA, Jennifer Nesossis, Virginia Historical Society, USA

Taking a Boat to the Past: The Grand Canal of China - The Wuxi Grand Canal 3D Digital Museum
- Erica Lee, Bright Ideas Design Co., Ltd., Taiwan, Fang-yin Lin, Bright Ideas Design Co., Ltd., Taiwan

Japanese Friendship Garden Zen of Multitouch: Building touch interactive exhibits with HTML5 technology
- Wesley Hsu, Balboa Park Online Collaborative, USA

Making the Local National / Making the National Local, Online: Creating Remembering Lincoln
- David McKenzie, Fords Theatre, USA

Before, During, After using technology to enhance the museum visit
- Alan Wecker, Haifa University, Israel, Tsvi Kuflik, The University of Haifa, Israel, Joel Lanir, University of Haifa, Israel

Saturday, April 05, 2014
9:00am - 10:00am
Exhibit Hall
Demonstration Group 2 in the Exhibitor Hall

JFG Haiku Hunt: Integrating Collaboration, Crowdsourcing and New Solar Location Based Technology
- Vivian Kung Haga, Balboa Park Online Collaborative, USA, Wesley Hsu, Balboa Park Online Collaborative, USA

From posing to composing – new participatory digital projects at Tate Modern
- Minnie Scott, Tate, UK, Jane Burton, Tate Galleries, UK

Playing in the Garden of Earthly Delights: Exploring Bosch’s Symbolism through Gameplay
- Elizabeth Goins, Rochester Institute of Technology, USA, Isabelle Jouve, Ysalide Multimedia, France, Shaun Foster, Rochester Institute of Technology, USA, Sarah Thompson, Rochester Institute of Technology, USA

The User's Experience Design in Web Museums in Brazil: The case of the website "ERA Virtual"
- Pablo Lisboa, University of Goias, Museology, Brazil

Experienceing the Digital Humanities: Visiting the Walters 17th c. Chamber of Wonders Online
- Joaneath Spicer, Walters Art Museum, USA

Using Diverse “Authentic Voices” to Share the Stories Behind an Artwork
- Caitlin Martin, Association for Public Art, USA

CLAIR, the open-source Collections and Internal Records Management System
- R.J. Townsend, Cultivate Technologies, USA

Maine Memory Network, Successful Collaboration and Outreach – 12 Years and counting
- Kathy Amoroso, Maine Historical Society, USA

The Epiphany Project: demonstrating progress so far
- David Gerrard, Loughborough University, UK, Thomas Jackson, Loughborough University, UK, Ann O'Brien, Loughborough University, UK

The FactMiners Social-Game Ecosystem: Leveraging metamodel subgraphs in Neo4j graph databases
- Jim Salmons, The Softalk Apple Project, USA