Studio Play

Studio Play is a dedicated space within Gallery One that allows families to explore the museum’s collections and create art together through hands-on activities and interactive technology stations. Kids can use easels to create a colorful drawing, and parents can place it in a frame for all to see their work on the walls of CMA. Families can create a dramatic production with shadow puppets, based on works from CMA’s collection. They can also discover three interactives.  One is an interactive, multi-touch screen that allows them to make simple lines or squiggles. The interactive then reveals works of art in our collection that incorporate the same lines and squiggles. It’s a fun way for families to become visually familiar with the art they will see in CMA’s permanent collection galleries.

Part of the Gallery One experience is a family-friendly space known as Studio Play, designed for the enjoyment of our youngest visitors with an adult. This bright and colorful space offers everyone a chance to play and learn about art. Hands-on activities like mobile and sculpture building stations where you can create your own interpretations of modern sculptures by Calder and Lipchitz, plus the line drawing on a big touch screen over something for everyone

http://mw2014.museumsandtheweb.com/wp-content/uploads/2014/02/play_space_1240_cma1-1024x682.jpg 1024w, http://mw2014.museumsandtheweb.com/wp-content/uploads/2014/02/play_space_1240_cma1-450x300.jpg 450w, http://mw2014.museumsandtheweb.com/wp-content/uploads/2014/02/play_space_1240_cma1.jpg 1240w" sizes="(max-width: 300px) 100vw, 300px" /> Part of the Gallery One experience is a family-friendly space known as Studio Play, designed for the enjoyment of our youngest visitors with an adult. This bright and colorful space offers everyone a chance to play and learn about art. Hands-on activities like mobile and sculpture building stations where you can create your own interpretations of modern sculptures by Calder and Lipchitz, plus the line drawing on a big touch screen over something for everyone

Studio Play has two interactives:

The “Line and Shape” interactive is located in the Studio Play area of Gallery One and is oriented toward young visitors. Using multi-touch, it allows users to “draw” lines across a small wall (twelve Christie Microtiles) and matches those lines to those found within an artwork within CMA’s collection. The software searches through over 10,000 annotated lines within 4,000 of the museum’s artworks. From those lines and images, it chooses the artwork that includes a line that closely resembles the drawn line and composites the artwork under the drawing, so that the connection between the two becomes apparent. The application is written in C++ and uses the openFrameworks library. “Line and Shape” is unique in that it is the only exhibit running on the Apple OSX platform. This is the first exhibit in the world to use the Christie iKit on a MAC. The Line and Shape wall uses two linux computers to process the video across the twelve MicroTiles.

Kids discover an interactive, multi-touch screen that allows them to make simple lines or squiggles. The interactive then reveals works of art in our collection that incorporate the same lines and squiggles. It's a fun way for families to become visually familiar with the art they will see in CMA's permanent collection galleries.

http://mw2014.museumsandtheweb.com/wp-content/uploads/2014/02/LP-CMA-LineShape-01-1024x576.jpg 1024w, http://mw2014.museumsandtheweb.com/wp-content/uploads/2014/02/LP-CMA-LineShape-01-500x281.jpg 500w" sizes="(max-width: 300px) 100vw, 300px" /> Kids discover an interactive, multi-touch screen that allows them to make simple lines or squiggles. The interactive then reveals works of art in our collection that incorporate the same lines and squiggles. It’s a fun way for families to become visually familiar with the art they will see in CMA’s permanent collection galleries.

The two “Sorting and Matching” interactives employs two 42-inch, 32-point multi-touch 1080p displays integrated into a custom table, with a narrow beam line array speaker to support audio cues for the youngest users. The displays are mounted back to back and share a housing. “Sorting and Matching” runs on two remotely located Windows 7 machines, and video and multi-touch is extended over Shielded Cat6 cable with digital extenders.

The "Sorting and Matching" interactive employs two 42-inch, 32-point multi-touch 1080p displays integrated into a custom table, with a narrow beam line array speaker to support audio cues for the youngest users.

http://mw2014.museumsandtheweb.com/wp-content/uploads/2014/02/LP-CMA-MatchSort-01-1024x680.jpg 1024w, http://mw2014.museumsandtheweb.com/wp-content/uploads/2014/02/LP-CMA-MatchSort-01-451x300.jpg 451w" sizes="(max-width: 300px) 100vw, 300px" /> The “Sorting and Matching” interactive employs two 42-inch, 32-point multi-touch 1080p displays integrated into a custom table, with a narrow beam line array speaker to support audio cues for the youngest users.

Additional Information:

The Cleveland Museum of Art’s Gallery One pre-opened to stakeholders on December 12, 2012 and went through a six-week testing period until its public opening on January 21, 2013.

The development of Gallery One and ArtLens represents a true and equal collaboration among the curatorial, information management and technology services, education and interpretation, and design departments at the Cleveland Museum of Art. The development process was guided by CMA’s chief curator and deputy director, Griff Mann-an atypical and noteworthy approach among museums in the design of interactive technology spaces. Museum educators were instrumental in curating the space and its related experiences, and IMTS staff worked closely with internal and external partners on both concept and interactive design. This collaborative organizational structure is groundbreaking, not just within the museum community, but within user-interface design in general. It elevated each department’s contribution, resulting in an unparalleled interactive experience, with technology and software that has never been used before in any venue, content interpreted in fun and approachable ways, and unprecedented design of an interactive gallery space that integrates technology into an art gallery setting. The Project team was led by the following at Cleveland Museum of Art:Jane Alexander, Director of Information Management and Technology Services(Technology/Project Manager), Caroline Goeser, Director of Education and Interpretation(Curator/Interpretation)and Jeffrey Strean, Director of Design and Architecture(Design Oversight).

The museum partnered deeply with award-winning outside consultants to realize the project. Local Projects is responsible for all media design and collaborated with the CMA team on concept design development.

Gallery One blends art, technology, and interpretation to inspire visitors to explore the museum’s permanent collection. Offering something for everyone, the gallery features the largest multi-touch microtile screen in the United States, which displays images of over 4,100 objects from the museum’s world-renowned permanent collection. Gallery One has been heralded as a revolutionary space in the world of museums by The New York Times, Wall Street Journal, Fast Company, Mashable.com and The Plain Dealer, among others.

Credits:
The Cleveland Museum of Art Team:
Chief Curator and Deputy Director – Griff Mann
Education and Interpretation – (Caroline Goeser,Seema Rao and Patty Edmonson and Hajnal Eppley)
Information Management and Technology Services – (Jane Alexander, Andrea Bour,and Niki Krause)
Design and Architecture – (Jeffrey Strean, Andrew Gutierrez and Thomas Barnard III)

Local Projects Team:
Jake Barton – Principal
Katie Lee – Creative Director
Tiya Gordon – Project Manager
Ian Curry – Director of Interaction Design
Claire Lin – Graphic Designer
Lynn Kiang – Graphic Designer
Zach Lieberman – Creative Technologist
Ted Hayes – Creative Technologist
Ethan Holda – Director of Technology

Gallagher and Associates (Exhibit Design):
Patrick Gallagher, Principal
Cybelle Jones, Creative Director
Sujit Tolat, Senior Exhibit Designer
Sara Pasch, Project Manager
Rebecca Kelly, Graphic Designer

Zenith Systems (AV Integration) Team:
Chief Technology Officer – Doug Fortney
Systems Integration Developer – Jeremy Weatherford
Technician – Adam Nelson

Piction(DAM/CMS):
Erick Kendrick, Principal
Marcelle Kratochvil – Lead Developer
Martin Channon – Systems Engineer